Evony Battlefield Defense Sequence: Heals and Reins
Tactica Battlefield Analyst: the defense sequence. The imported hits on a teammate's city, in time order, with the heals and reinforcement movement between them and which troop layers were missing.
What this video shows
- Built from reports imported by the Tactica desktop app (Fast Read on MuMu, or Read / Bulk Read over ADB). The analysis runs in Tactica's systems.
- Scope: one battlefield, one teammate as main defender, at least 2 incoming hits.
- Sequence table per hit: order, observed time, incoming attack type, points scored and given up, Effectiveness, reinforcement count and churn, heal flag.
- Between hits: the main defender's heals, reinforcements arriving and leaving, and when defender troop counts dropped past set thresholds.
- Reinforcements ranked on whether they added value or mostly gave points away.
- Which layers took attacks from the widest range of attack types (a hint, not a finding).
Limits
- Heals are attributed to the main defender only. Reinforcements leaving and returning are never counted as healing.
- A percentage heal and a full manual heal often cannot be told apart. Those stay “indeterminate”.
- Hospital inventory and why reinforcements came or left are not knowable from reports.
- Training suggestions are labeled as forward-looking hints, not observed fact.
- A known game glitch where reinforcements are killed twice is flagged, not corrected.
- Attacker vs defender view comes from your team membership. Your server or alliance must be set in Tactica.
- Only hits whose reports you imported. One battlefield at a time.
More detail: Who was in the city when it held
Other videos: Fast Read · Attack sequence · Rally type · Rally joins · Download Tactica