Evony Battlefield Rally Joins: One Player Over Time
Tactica Battlefield Analyst: one player's rally joins. How one player's marches into one troop type's attack rallies changed across a battlefield: march size, power, heals, and tier mix.
What this video shows
- Built from reports imported by the Tactica desktop app (Fast Read on MuMu, or Read / Bulk Read over ADB). The analysis runs in Tactica's systems.
- Scope: one battlefield, one player, attack rallies of one troop type.
- Per join: march power, march size, share of rally troops and kills, layer masses by tier, battlefield clock time.
- Checks run on the series:
- did march size hold, drop like a temporary march-size buff ending, or drop like troop depletion
- how power moved
- whether the player healed back to full marches, how often, and when that stopped
- how a stronger post-heal march was built
- shifts in high-tier troops
- whether a rising kill share came from teammates' marches getting weaker
- Output: timeline diagram, compact table, and a written summary.
Limits
- One player and one troop type's attack rallies. No defenses or solo attacks.
- A drop in power alone is not called a buff ending.
- Healing is reported only when that check finds it. A single dip does not count.
- Joins sent with a different main troop type are flagged and kept out of heal and rebound figures.
- Not available from reports: hospital inventory, speed-up counts, who started each rally.
- Only joins whose reports you imported. One battlefield at a time.
More detail: One player, then questions
Other videos: Fast Read · Attack sequence · Rally type · Defense sequence · Download Tactica