Near-replicates

The rare case in this data: two or more hits that used almost the same attack while the defender’s city had changed (heal, reins gone, a layer missing, a port). That is the closest thing to an experiment. The usual case is the opposite — you changed the attack composition and the defender’s city changed, and nobody can say which mattered.

By hand you notice a near-replicate only if you were staring at both reports’ layer screens. You do not notice it from opening shots.

Focus

One keep, attacker or defender vantage. You need the sequence first. Then ask for the pairs that look the same on our side.

Attacker deconstruction sequence showing comparable hits across a keep tear-down
Near-replicates live in the sequence: same-looking attacks into a city that had already changed. Click to enlarge.

Why this used to be impossible by hand

“Same rally, different result” is the argument every setter has. Without lined-up compositions and the gap between hits, it is only a memory of the fight.

Questions (any wording)

What a good answer looks like

A pair (or cluster) of hits, what was similar on the attack, what differed on the city, and a refusal to call the better result “optimal play” from two rows. One keep is the parent family.

Common miss

Calling any two ranged rallies a replicate. Near means composition and formation, not “same troop type word.”

Same attack composition, different defending city — only visible with the sequence lined up.

“We sent the same rally” is only a claim until compositions and the gap between hits (heal, reins, missing layer) sit in the library. Fast Read the event, focus that keep, then ask which hits were nearly the same attack into a city that had already changed.

Ask this on your own battlefield See a keep hit-sequence

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