Train more on a defense slice

When

You already care about someone’s incoming (or the team’s holds) and you want a build signal from those fights: which troops to train more of, given what actually showed up on the wall.

Focus

A defense pile first:

Take the post-focus summary so you know whose holds you are on. Do not ask train-more from the whole battlefield.

Step-4 asks (same intent)

You should get a layer table (type × tier) that weighs the tradeoff: kills those layers got in this pile versus the points those layers put at risk if they were wiped. High kills with a huge wipe-cost is not automatically “train more of this.” Low-tier volume with a smaller point risk can win that balance. Effectiveness nets the two sides; the answer should not be kills-per-troop dressed as a build order.

Defender Effectiveness matrix: incoming type × defending troop type by tier
Defender Effectiveness matrix: incoming type × defending troop type by tier. Click to enlarge.
Defender sequence on a teammate’s city: incoming hits, heals, reins in and out
Defender sequence on a teammate’s city: incoming hits, heals, reins in and out. Click to enlarge.

Common miss

Asking from the event root, or while still on their attacks. That blends nights or the wrong side. Stay on the defense slice. A high number on a tiny band is not a training plan. Atlas: layers and train-more.

“What should they train?” needs the holds they actually fought.

A build signal from kills versus wipe-cost only works on a defense pile in the library — not from three opening screenshots and a memory of last night. Fast Read the event, focus that player’s defenses (or the team’s holds), then ask which layers have upside without a ruinous downside.

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