Fatigue and substitution

Over a two-hour fight, marches do not stay the same object. Headcount can hold while the tier mix rots (dust / depleted troops filling the march). Headcount can drop because a temporary march-size buff ended. Someone can heal and come back looking like the openers — or come back as a different march.

By hand you need that player’s joins in order, with layer histograms, not just “they kept clicking.” Almost nobody builds that table. They remember “they fell off” as a vibe.

Focus

One player’s rallies of one troop type, or the team’s rallies of one type and then one name from the table. You can also sit on “the joins that were already dust” as a custom cut if you can say how you mean it.

A one-player series landing may already walk size, depletion vs buff expiry, heals, and rebound. Ask the questions it left open.

Why this used to die as a daydream

Power going down is not a single story. Stable size + worse mix is dust. Sharp size drop + high tiers kept is often a buff falling off. A late collapse is not proof they never healed. You cannot see that in three screenshots.

Questions (any wording)

When

What changed inside the march

Team-shaped

Do not jump to

What a good answer looks like

A clock or battle index for the change. Headcount and mix talked about as different facts. Naming dust vs buff-expiry vs rebound is a reading of those facts, not a single power column. Heal language only when the series actually supports a rebound. Numbers, and the reading.

Common miss

Asking “who was dusty” on the whole battlefield with no type and no side. Cut to a rally type or a player series first. Then team commitment if you want the room-wide table.