Points, Effectiveness, exchange

Three different ideas get called “we traded well.” If you mix them, every later table is an argument about language.

By hand the only number in the game UI is points scored. That is why people think the scoreboard is cost–benefit. It is not.

Focus

Any slice. Say the lens. Site copy: Effectiveness and the concept page.

The three lenses

Points scored (scoreboard). What the game shows. Does not show what those troops gave up.

Tactica Effectiveness. (approximate points scored − points given up) ÷ (points you would give up if those troops were a total loss). Own-slice cost–benefit. Higher is better. Around zero is break-even. Points given up and total-loss cost are exact; points scored on a slice are a kill-share estimate. Not a reconstruction of the whole scoreboard. A smaller march can beat a larger one.

Exchange Ratio. Teammate-relative: kill share ÷ points-given-up share. Can move when a dusty teammate joins even if your march did not change. The old name “Effectiveness Ratio” is retired.

Questions (any wording)

What a good answer looks like

The lens named. Pieces visible enough to argue. No “best” without saying best-at-what.

You can also name a combination of the library’s numbers (plus, minus, times, divided by, constants) when Effectiveness is not the formula you want. Prefer Effectiveness when that is the trade. Define a measure.

Common miss

Taking an event-wide Effectiveness number as a build order. Cut to the slice and the band. See layers and train-more. Asking the Analyst to invent scoreboard points from kill counts.